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  1. //////////////////////////////////////////////////////////////////////
  2. //
  3. // Tournament Islands Medium.rmv
  4. //
  5. //
  6. // Copyright (c) 2000, Stainless Steel Studios, Inc. All rights reserved.
  7. // PROPRIETARY and CONFIDENTIAL.
  8. //
  9. // $Creator: Richard Bishop $
  10. // $Version: 1.0 $
  11. // $Date:
  12. //
  13. //////////////////////////////////////////////////////////////////////
  14.  
  15. #if            NOTDEFINED(TOURNAMENT_ISLANDS_MEDIUM_RMV)
  16. #define        (TOURNAMENT_ISLANDS_MEDIUM_RMV,1)
  17.  
  18. //////////////////////////////////////////////////////////////////////
  19. // Definitions we are required to define for small island maps
  20. //////////////////////////////////////////////////////////////////////
  21.  
  22. ResourcePlacementLimit (Gold,     7,    9)
  23. ResourcePlacementLimit (Steel,     7,     9)
  24. ResourcePlacementLimit (Stone,     7,     9)
  25. ResourcePlacementLimit (Berry,     7,     8)
  26. ResourcePlacementLimit (Fish,     1,    45)
  27. ResourcePlacementLimit (Tree,     3,     4)
  28. ResourcePlacementLimit (Animal, 3,     15)
  29.  
  30. #if Is2Players
  31. //////////////////////////////////////////////////////////////////////
  32. // 2 PLAYERS...
  33. //////////////////////////////////////////////////////////////////////
  34.  
  35. PlaceWorldUnitInRing (Res-GoldMine, 10, 12)
  36. PlaceWorldUnitInRing (Res-Iron, 10, 12)
  37.  
  38. //////////////////////////////////////////////////////////////////////
  39. // terrain definitions
  40. #define        (kMinIntElevation,                -8)
  41. #define        (kMaxIntElevation,                10)
  42. #define        (kElevationScale,                      0.2)
  43. #define        (kPercentLand,                    Between(0.22, 0.22))
  44. #define        (kWaterBorder,                    8)
  45. #define        (kRiverWidth,                    12)
  46. #define        (kCoastToDeepWaterPercentage                  1.0)
  47. #define        (kHeightMapChaos,                    Between(15, 15))
  48.         
  49. #define        (kMinimumStartPositionToMapEdge        0)
  50. #define        (kOuterPushFromMapCenter            20)
  51. #define        (kInnerPushFromMapCenter             0)                                    
  52.  
  53. //////////////////////////////////////////////////////////////////////
  54. // player definitions
  55. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  56. #define        (kPlayerInnerRadius,            0.5)
  57. #define        (kPlayerOuterRadius,            0.9)
  58. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  59. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  60. #define        (kPlayerLandChaos,            1)
  61. #define        (kPlayerLandClumps,            1)
  62. #define        (kPlayerFlatChaos,            1.0)
  63. #define        (kPlayerFlatClumps,            1)
  64. #define        (kPlayerTreePercentage,            0.1)
  65.  
  66.  
  67. //////////////////////////////////////////////////////////////////////
  68. // inner neutral definitions
  69. #define        (kNeutralInnerRadius,            0.05)
  70. #define        (kNeutralOuterRadius,            0.1)
  71. #define        (kNeutralOptimalFactor,            0.7)
  72. #define        (kNumInnerNeutrals,            Between(0, 0))
  73. #define        (kInnerNeutralPercentLand,        0.03)
  74. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  75. #define        (kInnerNeutralTreePercentage,          0.15)
  76. #define        (kInnerNeutralLandChaos,        1.0)
  77. #define        (kInnerNeutralLandClumps,        1)
  78. #define        (kInnerNeutralFlatChaos,        0.8)
  79. #define        (kInnerNeutralFlatClumps,        2)
  80.  
  81.  
  82. //////////////////////////////////////////////////////////////////////
  83. // outer neutral definitions
  84. #define        (kNumOuterNeutrals,            Between(2, 2))
  85. #define        (kOuterNeutralPercentLand,        0.4)
  86. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  87. #define        (kOuterNeutralTreePercentage,          0.09)
  88. #define        (kOuterNeutralLandChaos,        1.0)
  89. #define        (kOuterNeutralLandClumps,        1)
  90. #define        (kOuterNeutralFlatChaos,        1.0)
  91. #define        (kOuterNeutralFlatClumps,        2)
  92.  
  93.  
  94. //////////////////////////////////////////////////////////////////////
  95. // resource definitions
  96. #define        (kMaxResourceElevation,            2)
  97. #define        (kResourceToEdgeDistance,        1)
  98. #define        (kResourceToWaterDistance,        1)
  99.  
  100. #define        (kAnimalPerPlayer,            0)
  101. #define        (kAnimalPerNeutral,            0)
  102.  
  103. #define        (kBerryPerPlayer,                1)
  104. #define        (kBerryPerNeutral,            0)
  105.  
  106. #define        (kFishPerPlayer,                20)
  107. #define        (kFishPerNeutral,                60)
  108.  
  109. #define        (kGoldPerPlayer,                1)
  110. #define        (kGoldPerNeutral,                2)
  111.  
  112. #define        (kOilPerPlayer,                    0)
  113. #define        (kOilPerNeutral,                0)
  114.  
  115. #define        (kSteelPerPlayer,                1)
  116. #define        (kSteelPerNeutral,                2)
  117.  
  118. #define        (kStonePerPlayer,                1)
  119. #define        (kStonePerNeutral,                1)
  120.  
  121. #define        (kTreePerPlayer,                1)
  122. #define        (kTreePerNeutral,                0)
  123.  
  124.  
  125. //////////////////////////////////////////////////////////////////////
  126. // forest definitions
  127. #define        (kForestFreeRadius,            6)
  128. #define        (kForestsPerPlayer,            2)
  129. #define        (kForestChaosLevel,            1)
  130. #define        (kMaxClumpsPerForest,            1)
  131.  
  132.  
  133. #elif Is3Players
  134. //////////////////////////////////////////////////////////////////////
  135. // 3 PLAYERS...
  136. //////////////////////////////////////////////////////////////////////
  137.  
  138. PlaceWorldUnitInRing (Res-GoldMine, 10, 12)
  139. PlaceWorldUnitInRing (Res-Iron, 10, 12)
  140.  
  141. //////////////////////////////////////////////////////////////////////
  142. // terrain definitions
  143. #define        (kMinIntElevation,                -8)
  144. #define        (kMaxIntElevation,                10)
  145. #define        (kElevationScale,                      0.2)
  146. #define        (kPercentLand,                    Between(0.27, 0.27))
  147. #define        (kWaterBorder,                    7)
  148. #define        (kRiverWidth,                    13)
  149. #define        (kCoastToDeepWaterPercentage                  1.0)
  150. #define        (kHeightMapChaos,                    Between(15, 15))
  151.         
  152. #define        (kMinimumStartPositionToMapEdge        0)
  153. #define        (kOuterPushFromMapCenter            20)
  154. #define        (kInnerPushFromMapCenter             0)                                    
  155.  
  156. //////////////////////////////////////////////////////////////////////
  157. // player definitions
  158. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  159. #define        (kPlayerInnerRadius,            0.5)
  160. #define        (kPlayerOuterRadius,            0.9)
  161. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  162. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  163. #define        (kPlayerLandChaos,            1)
  164. #define        (kPlayerLandClumps,            1)
  165. #define        (kPlayerFlatChaos,            0.8)
  166. #define        (kPlayerFlatClumps,            1)
  167. #define        (kPlayerTreePercentage,            0.1)
  168.  
  169.  
  170. //////////////////////////////////////////////////////////////////////
  171. // inner neutral definitions
  172. #define        (kNeutralInnerRadius,            0.05)
  173. #define        (kNeutralOuterRadius,            0.1)
  174. #define        (kNeutralOptimalFactor,            0.7)
  175. #define        (kNumInnerNeutrals,            Between(0, 0))
  176. #define        (kInnerNeutralPercentLand,        0.2)
  177. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  178. #define        (kInnerNeutralTreePercentage,          0.15)
  179. #define        (kInnerNeutralLandChaos,        0.8)
  180. #define        (kInnerNeutralLandClumps,        1)
  181. #define        (kInnerNeutralFlatChaos,        0.8)
  182. #define        (kInnerNeutralFlatClumps,        2)
  183.  
  184.  
  185. //////////////////////////////////////////////////////////////////////
  186. // outer neutral definitions
  187. #define        (kNumOuterNeutrals,            Between(1, 1))
  188. #define        (kOuterNeutralPercentLand,        0.2)
  189. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  190. #define        (kOuterNeutralTreePercentage,          0.09)
  191. #define        (kOuterNeutralLandChaos,        1.0)
  192. #define        (kOuterNeutralLandClumps,        1)
  193. #define        (kOuterNeutralFlatChaos,        1.0)
  194. #define        (kOuterNeutralFlatClumps,        2)
  195.  
  196.  
  197. //////////////////////////////////////////////////////////////////////
  198. // resource definitions
  199. #define        (kMaxResourceElevation,            2)
  200. #define        (kResourceToEdgeDistance,        1)
  201. #define        (kResourceToWaterDistance,        1)
  202.  
  203. #define        (kAnimalPerPlayer,            0)
  204. #define        (kAnimalPerNeutral,            0)
  205.  
  206. #define        (kBerryPerPlayer,                1)
  207. #define        (kBerryPerNeutral,            0)
  208.  
  209. #define        (kFishPerPlayer,                20)
  210. #define        (kFishPerNeutral,                20)
  211.  
  212. #define        (kGoldPerPlayer,                1)
  213. #define        (kGoldPerNeutral,                2)
  214.  
  215. #define        (kOilPerPlayer,                0)
  216. #define        (kOilPerNeutral,                0)
  217.  
  218. #define        (kSteelPerPlayer,                1)
  219. #define        (kSteelPerNeutral,                2)
  220.  
  221. #define        (kStonePerPlayer,                1)
  222. #define        (kStonePerNeutral,                1)
  223.  
  224. #define        (kTreePerPlayer,                1)
  225. #define        (kTreePerNeutral,                0)
  226.  
  227.  
  228. //////////////////////////////////////////////////////////////////////
  229. // forest definitions
  230. #define        (kForestFreeRadius,            6)
  231. #define        (kForestsPerPlayer,            2)
  232. #define        (kForestChaosLevel,            1)
  233. #define        (kMaxClumpsPerForest,            1)
  234.  
  235. #elif Is4Players
  236. //////////////////////////////////////////////////////////////////////
  237. // 4 PLAYERS...
  238. //////////////////////////////////////////////////////////////////////
  239.  
  240. PlaceWorldUnitInRing (Res-GoldMine, 10, 12)
  241. PlaceWorldUnitInRing (Res-Iron, 10, 12)
  242.  
  243. //////////////////////////////////////////////////////////////////////
  244. // terrain definitions
  245. #define        (kMinIntElevation,                -8)
  246. #define        (kMaxIntElevation,                10)
  247. #define        (kElevationScale,                      0.2)
  248. #define        (kPercentLand,                    Between(0.27, 0.27))
  249. #define        (kWaterBorder,                    7)
  250. #define        (kRiverWidth,                    15)
  251. #define        (kCoastToDeepWaterPercentage                  1.0)
  252. #define        (kHeightMapChaos,                    Between(15, 15))
  253.         
  254. #define        (kMinimumStartPositionToMapEdge        0)
  255. #define        (kOuterPushFromMapCenter            20)
  256. #define        (kInnerPushFromMapCenter             0)                                    
  257.  
  258. //////////////////////////////////////////////////////////////////////
  259. // player definitions
  260. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  261. #define        (kPlayerInnerRadius,            0.5)
  262. #define        (kPlayerOuterRadius,            0.9)
  263. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  264. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  265. #define        (kPlayerLandChaos,            1.0)
  266. #define        (kPlayerLandClumps,            1)
  267. #define        (kPlayerFlatChaos,            1.0)
  268. #define        (kPlayerFlatClumps,            1)
  269. #define        (kPlayerTreePercentage,            0.1)
  270.  
  271.  
  272. //////////////////////////////////////////////////////////////////////
  273. // inner neutral definitions
  274. #define        (kNeutralInnerRadius,            0.05)
  275. #define        (kNeutralOuterRadius,            0.1)
  276. #define        (kNeutralOptimalFactor,            0.7)
  277. #define        (kNumInnerNeutrals,            Between(1, 1))
  278. #define        (kInnerNeutralPercentLand,        0.1)
  279. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  280. #define        (kInnerNeutralTreePercentage,          0.15)
  281. #define        (kInnerNeutralLandChaos,        0.8)
  282. #define        (kInnerNeutralLandClumps,        1)
  283. #define        (kInnerNeutralFlatChaos,        0.8)
  284. #define        (kInnerNeutralFlatClumps,        2)
  285.  
  286.  
  287. //////////////////////////////////////////////////////////////////////
  288. // outer neutral definitions
  289. #define        (kNumOuterNeutrals,            Between(0, 0))
  290. #define        (kOuterNeutralPercentLand,        0.4)
  291. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  292. #define        (kOuterNeutralTreePercentage,          0.09)
  293. #define        (kOuterNeutralLandChaos,        1.0)
  294. #define        (kOuterNeutralLandClumps,        1)
  295. #define        (kOuterNeutralFlatChaos,        100.0)
  296. #define        (kOuterNeutralFlatClumps,        2)
  297.  
  298.  
  299. //////////////////////////////////////////////////////////////////////
  300. // resource definitions
  301. #define        (kMaxResourceElevation,            2)
  302. #define        (kResourceToEdgeDistance,        1)
  303. #define        (kResourceToWaterDistance,        1)
  304.  
  305. #define        (kAnimalPerPlayer,            0)
  306. #define        (kAnimalPerNeutral,            0)
  307.  
  308. #define        (kBerryPerPlayer,                1)
  309. #define        (kBerryPerNeutral,            0)
  310.  
  311. #define        (kFishPerPlayer,                20)
  312. #define        (kFishPerNeutral,                30)
  313.  
  314. #define        (kGoldPerPlayer,                1)
  315. #define        (kGoldPerNeutral,                2)
  316.  
  317. #define        (kOilPerPlayer,                    0)
  318. #define        (kOilPerNeutral,                0)
  319.  
  320. #define        (kSteelPerPlayer,                1)
  321. #define        (kSteelPerNeutral,                2)
  322.  
  323. #define        (kStonePerPlayer,                1)
  324. #define        (kStonePerNeutral,                1)
  325.  
  326. #define        (kTreePerPlayer,                1)
  327. #define        (kTreePerNeutral,                0)
  328.  
  329. //////////////////////////////////////////////////////////////////////
  330. // forest definitions
  331. #define        (kForestFreeRadius,            6)
  332. #define        (kForestsPerPlayer,            2)
  333. #define        (kForestChaosLevel,            1)
  334. #define        (kMaxClumpsPerForest,            1)
  335.  
  336. #elif Is5Players
  337. //////////////////////////////////////////////////////////////////////
  338. // 5 PLAYERS...
  339. //////////////////////////////////////////////////////////////////////
  340.  
  341. PlaceWorldUnitInRing (Res-GoldMine, 10, 12)
  342. PlaceWorldUnitInRing (Res-Iron, 10, 12)
  343.  
  344. //////////////////////////////////////////////////////////////////////
  345. // terrain definitions
  346. #define        (kMinIntElevation,                -8)
  347. #define        (kMaxIntElevation,                10)
  348. #define        (kElevationScale,                      0.2)
  349. #define        (kPercentLand,                    Between(0.3, 0.3))
  350. #define        (kWaterBorder,                    7)
  351. #define        (kRiverWidth,                    13)
  352. #define        (kCoastToDeepWaterPercentage                  1.0)
  353. #define        (kHeightMapChaos,                    Between(15, 15))
  354.         
  355. #define        (kMinimumStartPositionToMapEdge        0)
  356. #define        (kOuterPushFromMapCenter            20)
  357. #define        (kInnerPushFromMapCenter             0)                                    
  358.                                 
  359.  
  360. //////////////////////////////////////////////////////////////////////
  361. // player definitions
  362. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  363. #define        (kPlayerInnerRadius,            0.5)
  364. #define        (kPlayerOuterRadius,            0.9)
  365. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  366. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  367. #define        (kPlayerLandChaos,            1)
  368. #define        (kPlayerLandClumps,            1)
  369. #define        (kPlayerFlatChaos,            0.8)
  370. #define        (kPlayerFlatClumps,            1)
  371. #define        (kPlayerTreePercentage,            0.1)
  372.  
  373.  
  374. //////////////////////////////////////////////////////////////////////
  375. // inner neutral definitions
  376. #define        (kNeutralInnerRadius,            0.05)
  377. #define        (kNeutralOuterRadius,            0.1)
  378. #define        (kNeutralOptimalFactor,            0.7)
  379. #define        (kNumInnerNeutrals,            Between(1, 1))
  380. #define        (kInnerNeutralPercentLand,        0.08)
  381. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  382. #define        (kInnerNeutralTreePercentage,          0.15)
  383. #define        (kInnerNeutralLandChaos,        0.8)
  384. #define        (kInnerNeutralLandClumps,        1)
  385. #define        (kInnerNeutralFlatChaos,        0.8)
  386. #define        (kInnerNeutralFlatClumps,        2)
  387.  
  388.  
  389.  
  390. //////////////////////////////////////////////////////////////////////
  391. // outer neutral definitions
  392. #define        (kNumOuterNeutrals,            Between(0, 0))
  393. #define        (kOuterNeutralPercentLand,        0.4)
  394. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  395. #define        (kOuterNeutralTreePercentage,          0.09)
  396. #define        (kOuterNeutralLandChaos,        1.0)
  397. #define        (kOuterNeutralLandClumps,        1)
  398. #define        (kOuterNeutralFlatChaos,        1.0)
  399. #define        (kOuterNeutralFlatClumps,        2)
  400.  
  401.  
  402. //////////////////////////////////////////////////////////////////////
  403. // resource definitions
  404. #define        (kMaxResourceElevation,            2)
  405. #define        (kResourceToEdgeDistance,        1)
  406. #define        (kResourceToWaterDistance,        1)
  407.  
  408. #define        (kAnimalPerPlayer,            0)
  409. #define        (kAnimalPerNeutral,            0)
  410.  
  411. #define        (kBerryPerPlayer,                1)
  412. #define        (kBerryPerNeutral,            0)
  413.  
  414. #define        (kFishPerPlayer,                20)
  415. #define        (kFishPerNeutral,                20)
  416.  
  417. #define        (kGoldPerPlayer,                1)
  418. #define        (kGoldPerNeutral,                2)
  419.  
  420. #define        (kOilPerPlayer,                0)
  421. #define        (kOilPerNeutral,                0)
  422.  
  423. #define        (kSteelPerPlayer,                1)
  424. #define        (kSteelPerNeutral,            2)
  425.  
  426. #define        (kStonePerPlayer,                1)
  427. #define        (kStonePerNeutral,            1)
  428.  
  429. #define        (kTreePerPlayer,                1)
  430. #define        (kTreePerNeutral,                0)
  431.  
  432. //////////////////////////////////////////////////////////////////////
  433. // forest definitions
  434. #define        (kForestFreeRadius,            6)
  435. #define        (kForestsPerPlayer,            2)
  436. #define        (kForestChaosLevel,            1)
  437. #define        (kMaxClumpsPerForest,            1)
  438.  
  439. #elif Is6Players
  440. //////////////////////////////////////////////////////////////////////
  441. // 6 PLAYERS...
  442. //////////////////////////////////////////////////////////////////////
  443.  
  444. PlaceWorldUnitInRing (Res-GoldMine, 10, 12)
  445. PlaceWorldUnitInRing (Res-Iron, 10, 12)
  446.  
  447. //////////////////////////////////////////////////////////////////////
  448. // terrain definitions
  449. #define        (kMinIntElevation,                -8)
  450. #define        (kMaxIntElevation,                10)
  451. #define        (kElevationScale,                      0.2)
  452. #define        (kPercentLand,                    Between(0.33, 0.33))
  453. #define        (kWaterBorder,                    7)
  454. #define        (kRiverWidth,                    13)
  455. #define        (kCoastToDeepWaterPercentage                  1.0)
  456. #define        (kHeightMapChaos,                    Between(15, 15))
  457.         
  458. #define        (kMinimumStartPositionToMapEdge        0)
  459. #define        (kOuterPushFromMapCenter            20)
  460. #define        (kInnerPushFromMapCenter             0)                                    
  461.  
  462. //////////////////////////////////////////////////////////////////////
  463. // player definitions
  464. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  465. #define        (kPlayerInnerRadius,            0.5)
  466. #define        (kPlayerOuterRadius,            0.9)
  467. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  468. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  469. #define        (kPlayerLandChaos,            1)
  470. #define        (kPlayerLandClumps,            1)
  471. #define        (kPlayerFlatChaos,            0.8)
  472. #define        (kPlayerFlatClumps,            1)
  473. #define        (kPlayerTreePercentage,            0.1)
  474.  
  475.  
  476. //////////////////////////////////////////////////////////////////////
  477. // inner neutral definitions
  478. #define        (kNeutralInnerRadius,            0.05)
  479. #define        (kNeutralOuterRadius,            0.1)
  480. #define        (kNeutralOptimalFactor,            0.7)
  481. #define        (kNumInnerNeutrals,            Between(1, 1))
  482. #define        (kInnerNeutralPercentLand,        0.1)
  483. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  484. #define        (kInnerNeutralTreePercentage,          0.15)
  485. #define        (kInnerNeutralLandChaos,        0.8)
  486. #define        (kInnerNeutralLandClumps,        1)
  487. #define        (kInnerNeutralFlatChaos,        0.8)
  488. #define        (kInnerNeutralFlatClumps,        2)
  489.  
  490.  
  491. //////////////////////////////////////////////////////////////////////
  492. // outer neutral definitions
  493. #define        (kNumOuterNeutrals,            Between(0, 0))
  494. #define        (kOuterNeutralPercentLand,        0.4)
  495. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  496. #define        (kOuterNeutralTreePercentage,          0.09)
  497. #define        (kOuterNeutralLandChaos,        1.0)
  498. #define        (kOuterNeutralLandClumps,        1)
  499. #define        (kOuterNeutralFlatChaos,        1.0)
  500. #define        (kOuterNeutralFlatClumps,        2)
  501.  
  502.  
  503. //////////////////////////////////////////////////////////////////////
  504. // resource definitions
  505. #define        (kMaxResourceElevation,            2)
  506. #define        (kResourceToEdgeDistance,        1)
  507. #define        (kResourceToWaterDistance,        1)
  508.  
  509. #define        (kAnimalPerPlayer,            0)
  510. #define        (kAnimalPerNeutral,            0)
  511.  
  512. #define        (kBerryPerPlayer,                1)
  513. #define        (kBerryPerNeutral,            0)
  514.  
  515. #define        (kFishPerPlayer,                20)
  516. #define        (kFishPerNeutral,                20)
  517.  
  518. #define        (kGoldPerPlayer,                1)
  519. #define        (kGoldPerNeutral,                2)
  520.  
  521. #define        (kOilPerPlayer,                0)
  522. #define        (kOilPerNeutral,                0)
  523.  
  524. #define        (kSteelPerPlayer,                1)
  525. #define        (kSteelPerNeutral,            2)
  526.  
  527. #define        (kStonePerPlayer,                1)
  528. #define        (kStonePerNeutral,            1)
  529.  
  530. #define        (kTreePerPlayer,                1)
  531. #define        (kTreePerNeutral,                0)
  532.  
  533. //////////////////////////////////////////////////////////////////////
  534. // forest definitions
  535. #define        (kForestFreeRadius,            6)
  536. #define        (kForestsPerPlayer,            2)
  537. #define        (kForestChaosLevel,            1)
  538. #define        (kMaxClumpsPerForest,            1)
  539.  
  540. #elif Is7Players
  541. //////////////////////////////////////////////////////////////////////
  542. // 7 PLAYERS...
  543. //////////////////////////////////////////////////////////////////////
  544.  
  545. PlaceWorldUnitInRing (Res-GoldMine, 10, 12)
  546. PlaceWorldUnitInRing (Res-Iron, 10, 12)
  547.  
  548. //////////////////////////////////////////////////////////////////////
  549. // terrain definitions
  550. #define        (kMinIntElevation,                -8)
  551. #define        (kMaxIntElevation,                10)
  552. #define        (kElevationScale,                      0.2)
  553. #define        (kPercentLand,                    Between(0.38, 0.38))
  554. #define        (kWaterBorder,                    6)
  555. #define        (kRiverWidth,                    9)
  556. #define        (kCoastToDeepWaterPercentage                  1.0)
  557. #define        (kHeightMapChaos,                    Between(15, 15))
  558.         
  559. #define        (kMinimumStartPositionToMapEdge        0)
  560. #define        (kOuterPushFromMapCenter            20)
  561. #define        (kInnerPushFromMapCenter             0)                                
  562.  
  563. //////////////////////////////////////////////////////////////////////
  564. // player definitions
  565. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  566. #define        (kPlayerInnerRadius,            0.5)
  567. #define        (kPlayerOuterRadius,            0.9)
  568. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  569. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  570. #define        (kPlayerLandChaos,            1)
  571. #define        (kPlayerLandClumps,            1)
  572. #define        (kPlayerFlatChaos,            0.8)
  573. #define        (kPlayerFlatClumps,            1)
  574. #define        (kPlayerTreePercentage,            0.1)
  575.  
  576. //////////////////////////////////////////////////////////////////////
  577. // inner neutral definitions
  578. #define        (kNeutralInnerRadius,            0.05)
  579. #define        (kNeutralOuterRadius,            0.1)
  580. #define        (kNeutralOptimalFactor,            0.7)
  581. #define        (kNumInnerNeutrals,            Between(1, 1))
  582. #define        (kInnerNeutralPercentLand,        0.07)
  583. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  584. #define        (kInnerNeutralTreePercentage,          0.15)
  585. #define        (kInnerNeutralLandChaos,        0.8)
  586. #define        (kInnerNeutralLandClumps,        1)
  587. #define        (kInnerNeutralFlatChaos,        0.8)
  588. #define        (kInnerNeutralFlatClumps,        2)
  589.  
  590.  
  591. //////////////////////////////////////////////////////////////////////
  592. // outer neutral definitions
  593. #define        (kNumOuterNeutrals,            Between(0, 0))
  594. #define        (kOuterNeutralPercentLand,        0.4)
  595. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  596. #define        (kOuterNeutralTreePercentage,          0.09)
  597. #define        (kOuterNeutralLandChaos,        1.0)
  598. #define        (kOuterNeutralLandClumps,        1)
  599. #define        (kOuterNeutralFlatChaos,        1.0)
  600. #define        (kOuterNeutralFlatClumps,        2)
  601.  
  602.  
  603. //////////////////////////////////////////////////////////////////////
  604. // resource definitions
  605. #define        (kMaxResourceElevation,            2)
  606. #define        (kResourceToEdgeDistance,        1)
  607. #define        (kResourceToWaterDistance,        1)
  608.  
  609. #define        (kAnimalPerPlayer,            0)
  610. #define        (kAnimalPerNeutral,            0)
  611.  
  612. #define        (kBerryPerPlayer,                1)
  613. #define        (kBerryPerNeutral,            0)
  614.  
  615. #define        (kFishPerPlayer,                20)
  616. #define        (kFishPerNeutral,                20)
  617.  
  618. #define        (kGoldPerPlayer,                1)
  619. #define        (kGoldPerNeutral,                2)
  620.  
  621. #define        (kOilPerPlayer,                0)
  622. #define        (kOilPerNeutral,                0)
  623.  
  624. #define        (kSteelPerPlayer,                1)
  625. #define        (kSteelPerNeutral,            2)
  626.  
  627. #define        (kStonePerPlayer,                1)
  628. #define        (kStonePerNeutral,            1)
  629.  
  630. #define        (kTreePerPlayer,                1)
  631. #define        (kTreePerNeutral,                0)
  632.  
  633. //////////////////////////////////////////////////////////////////////
  634. // forest definitions
  635. #define        (kForestFreeRadius,            6)
  636. #define        (kForestsPerPlayer,            2)
  637. #define        (kForestChaosLevel,            1)
  638. #define        (kMaxClumpsPerForest,            1)
  639.  
  640. #elif Is8Players
  641. //////////////////////////////////////////////////////////////////////
  642. // 8 PLAYERS...
  643. //////////////////////////////////////////////////////////////////////
  644.  
  645. PlaceWorldUnitInRing (Res-GoldMine, 10, 12)
  646. PlaceWorldUnitInRing (Res-Iron, 10, 12)
  647.  
  648. //////////////////////////////////////////////////////////////////////
  649. // terrain definitions
  650. #define        (kMinIntElevation,                -8)
  651. #define        (kMaxIntElevation,                10)
  652. #define        (kElevationScale,                      0.2)
  653. #define        (kPercentLand,                    Between(0.40, 0.40))
  654. #define        (kWaterBorder,                    6)
  655. #define        (kRiverWidth,                    9)
  656. #define        (kCoastToDeepWaterPercentage                  1.0)
  657. #define        (kHeightMapChaos,                    Between(15, 15))
  658.         
  659. #define        (kMinimumStartPositionToMapEdge        0)
  660. #define        (kOuterPushFromMapCenter            20)
  661. #define        (kInnerPushFromMapCenter             0)                                    
  662.  
  663. //////////////////////////////////////////////////////////////////////
  664. // player definitions
  665. #define        (kMaxAngleBetweenTeamMembers,           75.0)
  666. #define        (kPlayerInnerRadius,            0.5)
  667. #define        (kPlayerOuterRadius,            0.9)
  668. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  669. #define        (kPlayerPercentFlat,            Between(0.85, 0.85))
  670. #define        (kPlayerLandChaos,            1)
  671. #define        (kPlayerLandClumps,            1)
  672. #define        (kPlayerFlatChaos,            0.8)
  673. #define        (kPlayerFlatClumps,            1)
  674. #define        (kPlayerTreePercentage,            0.1)
  675.  
  676.  
  677. //////////////////////////////////////////////////////////////////////
  678. // inner neutral definitions
  679. #define        (kNeutralInnerRadius,            0.05)
  680. #define        (kNeutralOuterRadius,            0.1)
  681. #define        (kNeutralOptimalFactor,            0.7)
  682. #define        (kNumInnerNeutrals,            Between(1, 1))
  683. #define        (kInnerNeutralPercentLand,        0.07)
  684. #define        (kInnerNeutralPercentFlat,        Between(1, 1))
  685. #define        (kInnerNeutralTreePercentage,          0.15)
  686. #define        (kInnerNeutralLandChaos,        0.8)
  687. #define        (kInnerNeutralLandClumps,        1)
  688. #define        (kInnerNeutralFlatChaos,        0.8)
  689. #define        (kInnerNeutralFlatClumps,        2)
  690.  
  691. //////////////////////////////////////////////////////////////////////
  692. // outer neutral definitions
  693. #define        (kNumOuterNeutrals,            Between(0, 0))
  694. #define        (kOuterNeutralPercentLand,        0.4)
  695. #define        (kOuterNeutralPercentFlat,        Between(.8, .8))
  696. #define        (kOuterNeutralTreePercentage,          0.09)
  697. #define        (kOuterNeutralLandChaos,        1.0)
  698. #define        (kOuterNeutralLandClumps,        1)
  699. #define        (kOuterNeutralFlatChaos,        1.0)
  700. #define        (kOuterNeutralFlatClumps,        2)
  701.  
  702.  
  703. //////////////////////////////////////////////////////////////////////
  704. // resource definitions
  705. #define        (kMaxResourceElevation,            2)
  706. #define        (kResourceToEdgeDistance,        1)
  707. #define        (kResourceToWaterDistance,        1)
  708.  
  709. #define        (kAnimalPerPlayer,            0)
  710. #define        (kAnimalPerNeutral,            0)
  711.  
  712. #define        (kBerryPerPlayer,                1)
  713. #define        (kBerryPerNeutral,            0)
  714.  
  715. #define        (kFishPerPlayer,                20)
  716. #define        (kFishPerNeutral,                20)
  717.  
  718. #define        (kGoldPerPlayer,                1)
  719. #define        (kGoldPerNeutral,                2)
  720.  
  721. #define        (kOilPerPlayer,                0)
  722. #define        (kOilPerNeutral,                0)
  723.  
  724. #define        (kSteelPerPlayer,                1)
  725. #define        (kSteelPerNeutral,            2)
  726.  
  727. #define        (kStonePerPlayer,                1)
  728. #define        (kStonePerNeutral,            1)
  729.  
  730. #define        (kTreePerPlayer,                1)
  731. #define        (kTreePerNeutral,                0)
  732.  
  733. //////////////////////////////////////////////////////////////////////
  734. // forest definitions
  735. #define        (kForestFreeRadius,            6)
  736. #define        (kForestsPerPlayer,            2)
  737. #define        (kForestChaosLevel,            1)
  738. #define        (kMaxClumpsPerForest,            1)
  739.  
  740. #elif Is9Players
  741. //////////////////////////////////////////////////////////////////////
  742. // 9 PLAYERS...
  743. //////////////////////////////////////////////////////////////////////
  744.  
  745. //////////////////////////////////////////////////////////////////////
  746. // terrain definitions
  747. #define        (kMinIntElevation,                -10)
  748. #define        (kMaxIntElevation,                12)
  749. #define        (kElevationScale,                      1)
  750. #define        (kPercentLand,                    Between(0.59, 0.59))
  751. #define        (kWaterBorder,                    0)
  752. #define        (kRiverWidth,                    8)
  753. #define        (kCoastToDeepWaterPercentage                1.0)
  754. #define        (kHeightMapChaos,                    Between(6, 15))
  755.         
  756. #define        (kMinimumStartPositionToMapEdge        0)
  757. #define        (kOuterPushFromMapCenter            13)
  758. #define        (kInnerPushFromMapCenter             0)
  759.  
  760. //////////////////////////////////////////////////////////////////////
  761. // player definitions
  762. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  763. #define        (kPlayerInnerRadius,            0.01)
  764. #define        (kPlayerOuterRadius,            0.9)
  765. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  766. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  767. #define        (kPlayerLandChaos,            0.8)
  768. #define        (kPlayerLandClumps,            1)
  769. #define        (kPlayerFlatChaos,            0.8)
  770. #define        (kPlayerFlatClumps,            2)
  771. #define        (kPlayerTreePercentage,            0.04)
  772.  
  773.  
  774. //////////////////////////////////////////////////////////////////////
  775. // inner neutral definitions
  776. #define        (kNeutralInnerRadius,            0.05)
  777. #define        (kNeutralOuterRadius,            0.4)
  778. #define        (kNeutralOptimalFactor,            0.7)
  779. #define        (kNumInnerNeutrals,            Between(0, 0))
  780. #define        (kInnerNeutralPercentLand,        0.35)
  781. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  782. #define        (kInnerNeutralTreePercentage,          0.04)
  783. #define        (kInnerNeutralLandChaos,        0.8)
  784. #define        (kInnerNeutralLandClumps,        1)
  785. #define        (kInnerNeutralFlatChaos,        0.8)
  786. #define        (kInnerNeutralFlatClumps,        2)
  787.  
  788.  
  789. //////////////////////////////////////////////////////////////////////
  790. // outer neutral definitions
  791. #define        (kNumOuterNeutrals,            Between(0, 0))
  792. #define        (kOuterNeutralPercentLand,        0.35)
  793. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  794. #define        (kOuterNeutralTreePercentage,          0.04)
  795. #define        (kOuterNeutralLandChaos,        0.8)
  796. #define        (kOuterNeutralLandClumps,        1)
  797. #define        (kOuterNeutralFlatChaos,        0.8)
  798. #define        (kOuterNeutralFlatClumps,        2)
  799.  
  800.  
  801. //////////////////////////////////////////////////////////////////////
  802. // resource definitions
  803. #define        (kMaxResourceElevation,            2)
  804. #define        (kResourceToEdgeDistance,        2)
  805. #define        (kResourceToWaterDistance,        2)
  806.  
  807. #define        (kAnimalPerPlayer,            0)
  808. #define        (kAnimalPerNeutral,            0)
  809.  
  810. #define        (kBerryPerPlayer,                0)
  811. #define        (kBerryPerNeutral,            0)
  812.  
  813. #define        (kFishPerPlayer,                10)
  814. #define        (kFishPerNeutral,                0)
  815.  
  816. #define        (kGoldPerPlayer,                1)
  817. #define        (kGoldPerNeutral,                0)
  818.  
  819. #define        (kOilPerPlayer,                0)
  820. #define        (kOilPerNeutral,                0)
  821.  
  822. #define        (kSteelPerPlayer,                1)
  823. #define        (kSteelPerNeutral,            0)
  824.  
  825. #define        (kStonePerPlayer,                1)
  826. #define        (kStonePerNeutral,            0)
  827.  
  828. #define        (kTreePerPlayer,                0)
  829. #define        (kTreePerNeutral,                0)
  830.  
  831. //////////////////////////////////////////////////////////////////////
  832. // forest definitions
  833. #define        (kForestFreeRadius,            3)
  834. #define        (kForestsPerPlayer,            3)
  835. #define        (kForestChaosLevel,            0.1)
  836. #define        (kMaxClumpsPerForest,            2)
  837.  
  838.  
  839. #elif Is10Players
  840. //////////////////////////////////////////////////////////////////////
  841. // 10 PLAYERS...
  842. //////////////////////////////////////////////////////////////////////
  843.  
  844. //////////////////////////////////////////////////////////////////////
  845. // terrain definitions
  846. #define        (kMinIntElevation,                -10)
  847. #define        (kMaxIntElevation,                12)
  848. #define        (kElevationScale,                      1)
  849. #define        (kPercentLand,                    Between(0.58, 0.58))
  850. #define        (kWaterBorder,                    0)
  851. #define        (kRiverWidth,                    7)
  852. #define        (kCoastToDeepWaterPercentage                1.0)
  853. #define        (kHeightMapChaos,                    Between(6, 15))
  854.         
  855. #define        (kMinimumStartPositionToMapEdge        0)
  856. #define        (kOuterPushFromMapCenter            12)
  857. #define        (kInnerPushFromMapCenter             0)
  858.  
  859. //////////////////////////////////////////////////////////////////////
  860. // player definitions
  861. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  862. #define        (kPlayerInnerRadius,            0.01)
  863. #define        (kPlayerOuterRadius,            0.9)
  864. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  865. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  866. #define        (kPlayerLandChaos,            0.8)
  867. #define        (kPlayerLandClumps,            1)
  868. #define        (kPlayerFlatChaos,            0.8)
  869. #define        (kPlayerFlatClumps,            2)
  870. #define        (kPlayerTreePercentage,            0.04)
  871.  
  872.  
  873. //////////////////////////////////////////////////////////////////////
  874. // inner neutral definitions
  875. #define        (kNeutralInnerRadius,            0.05)
  876. #define        (kNeutralOuterRadius,            0.4)
  877. #define        (kNeutralOptimalFactor,            0.7)
  878. #define        (kNumInnerNeutrals,            Between(0, 0))
  879. #define        (kInnerNeutralPercentLand,        0.35)
  880. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  881. #define        (kInnerNeutralTreePercentage,          0.04)
  882. #define        (kInnerNeutralLandChaos,        0.8)
  883. #define        (kInnerNeutralLandClumps,        1)
  884. #define        (kInnerNeutralFlatChaos,        0.8)
  885. #define        (kInnerNeutralFlatClumps,        2)
  886.  
  887.  
  888. //////////////////////////////////////////////////////////////////////
  889. // outer neutral definitions
  890. #define        (kNumOuterNeutrals,            Between(0, 0))
  891. #define        (kOuterNeutralPercentLand,        0.35)
  892. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  893. #define        (kOuterNeutralTreePercentage,          0.04)
  894. #define        (kOuterNeutralLandChaos,        0.8)
  895. #define        (kOuterNeutralLandClumps,        1)
  896. #define        (kOuterNeutralFlatChaos,        0.8)
  897. #define        (kOuterNeutralFlatClumps,        2)
  898.  
  899.  
  900. //////////////////////////////////////////////////////////////////////
  901. // resource definitions
  902. #define        (kMaxResourceElevation,            2)
  903. #define        (kResourceToEdgeDistance,        2)
  904. #define        (kResourceToWaterDistance,        2)
  905.  
  906. #define        (kAnimalPerPlayer,            0)
  907. #define        (kAnimalPerNeutral,            0)
  908.  
  909. #define        (kBerryPerPlayer,                0)
  910. #define        (kBerryPerNeutral,            0)
  911.  
  912. #define        (kFishPerPlayer,                9)
  913. #define        (kFishPerNeutral,                0)
  914.  
  915. #define        (kGoldPerPlayer,                1)
  916. #define        (kGoldPerNeutral,                0)
  917.  
  918. #define        (kOilPerPlayer,                0)
  919. #define        (kOilPerNeutral,                0)
  920.  
  921. #define        (kSteelPerPlayer,                1)
  922. #define        (kSteelPerNeutral,            0)
  923.  
  924. #define        (kStonePerPlayer,                1)
  925. #define        (kStonePerNeutral,            0)
  926.  
  927. #define        (kTreePerPlayer,                0)
  928. #define        (kTreePerNeutral,                0)
  929.  
  930. //////////////////////////////////////////////////////////////////////
  931. // forest definitions
  932. #define        (kForestFreeRadius,            3)
  933. #define        (kForestsPerPlayer,            3)
  934. #define        (kForestChaosLevel,            0.1)
  935. #define        (kMaxClumpsPerForest,            2)
  936.  
  937.  
  938. #elif Is11Players
  939. //////////////////////////////////////////////////////////////////////
  940. // 11 PLAYERS...
  941. //////////////////////////////////////////////////////////////////////
  942.  
  943. //////////////////////////////////////////////////////////////////////
  944. // terrain definitions
  945. #define        (kMinIntElevation,                -10)
  946. #define        (kMaxIntElevation,                12)
  947. #define        (kElevationScale,                      1)
  948. #define        (kPercentLand,                    Between(0.57, 0.57))
  949. #define        (kWaterBorder,                    0)
  950. #define        (kRiverWidth,                    7)
  951. #define        (kCoastToDeepWaterPercentage                1.0)
  952. #define        (kHeightMapChaos,                    Between(6, 15))
  953.         
  954. #define        (kMinimumStartPositionToMapEdge        0)
  955. #define        (kOuterPushFromMapCenter            12)
  956. #define        (kInnerPushFromMapCenter             0)
  957.  
  958. //////////////////////////////////////////////////////////////////////
  959. // player definitions
  960. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  961. #define        (kPlayerInnerRadius,            0.01)
  962. #define        (kPlayerOuterRadius,            0.9)
  963. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  964. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  965. #define        (kPlayerLandChaos,            0.8)
  966. #define        (kPlayerLandClumps,            1)
  967. #define        (kPlayerFlatChaos,            0.8)
  968. #define        (kPlayerFlatClumps,            2)
  969. #define        (kPlayerTreePercentage,            0.04)
  970.  
  971.  
  972. //////////////////////////////////////////////////////////////////////
  973. // inner neutral definitions
  974. #define        (kNeutralInnerRadius,            0.05)
  975. #define        (kNeutralOuterRadius,            0.4)
  976. #define        (kNeutralOptimalFactor,            0.7)
  977. #define        (kNumInnerNeutrals,            Between(0, 0))
  978. #define        (kInnerNeutralPercentLand,        0.35)
  979. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  980. #define        (kInnerNeutralTreePercentage,          0.04)
  981. #define        (kInnerNeutralLandChaos,        0.8)
  982. #define        (kInnerNeutralLandClumps,        1)
  983. #define        (kInnerNeutralFlatChaos,        0.8)
  984. #define        (kInnerNeutralFlatClumps,        2)
  985.  
  986.  
  987. //////////////////////////////////////////////////////////////////////
  988. // outer neutral definitions
  989. #define        (kNumOuterNeutrals,            Between(0, 0))
  990. #define        (kOuterNeutralPercentLand,        0.35)
  991. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  992. #define        (kOuterNeutralTreePercentage,          0.04)
  993. #define        (kOuterNeutralLandChaos,        0.8)
  994. #define        (kOuterNeutralLandClumps,        1)
  995. #define        (kOuterNeutralFlatChaos,        0.8)
  996. #define        (kOuterNeutralFlatClumps,        2)
  997.  
  998.  
  999. //////////////////////////////////////////////////////////////////////
  1000. // resource definitions
  1001. #define        (kMaxResourceElevation,            2)
  1002. #define        (kResourceToEdgeDistance,        2)
  1003. #define        (kResourceToWaterDistance,        2)
  1004.  
  1005. #define        (kAnimalPerPlayer,            0)
  1006. #define        (kAnimalPerNeutral,            0)
  1007.  
  1008. #define        (kBerryPerPlayer,                0)
  1009. #define        (kBerryPerNeutral,            0)
  1010.  
  1011. #define        (kFishPerPlayer,                8)
  1012. #define        (kFishPerNeutral,                0)
  1013.  
  1014. #define        (kGoldPerPlayer,                1)
  1015. #define        (kGoldPerNeutral,                0)
  1016.  
  1017. #define        (kOilPerPlayer,                0)
  1018. #define        (kOilPerNeutral,                0)
  1019.  
  1020. #define        (kSteelPerPlayer,                1)
  1021. #define        (kSteelPerNeutral,            0)
  1022.  
  1023. #define        (kStonePerPlayer,                1)
  1024. #define        (kStonePerNeutral,            0)
  1025.  
  1026. #define        (kTreePerPlayer,                0)
  1027. #define        (kTreePerNeutral,                0)
  1028.  
  1029. //////////////////////////////////////////////////////////////////////
  1030. // forest definitions
  1031. #define        (kForestFreeRadius,            3)
  1032. #define        (kForestsPerPlayer,            3)
  1033. #define        (kForestChaosLevel,            0.1)
  1034. #define        (kMaxClumpsPerForest,            2)
  1035.  
  1036.  
  1037. #elif Is12Players
  1038. //////////////////////////////////////////////////////////////////////
  1039. // 12 PLAYERS...
  1040. //////////////////////////////////////////////////////////////////////
  1041.  
  1042. //////////////////////////////////////////////////////////////////////
  1043. // terrain definitions
  1044. #define        (kMinIntElevation,                -10)
  1045. #define        (kMaxIntElevation,                12)
  1046. #define        (kElevationScale,                      1)
  1047. #define        (kPercentLand,                    Between(0.56, 0.56))
  1048. #define        (kWaterBorder,                    0)
  1049. #define        (kRiverWidth,                    7)
  1050. #define        (kCoastToDeepWaterPercentage                1.0)
  1051. #define        (kHeightMapChaos,                    Between(6, 15))
  1052.         
  1053. #define        (kMinimumStartPositionToMapEdge        0)
  1054. #define        (kOuterPushFromMapCenter            12)
  1055. #define        (kInnerPushFromMapCenter             0)
  1056.  
  1057. //////////////////////////////////////////////////////////////////////
  1058. // player definitions
  1059. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1060. #define        (kPlayerInnerRadius,            0.01)
  1061. #define        (kPlayerOuterRadius,            0.9)
  1062. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1063. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1064. #define        (kPlayerLandChaos,            0.8)
  1065. #define        (kPlayerLandClumps,            1)
  1066. #define        (kPlayerFlatChaos,            0.8)
  1067. #define        (kPlayerFlatClumps,            2)
  1068. #define        (kPlayerTreePercentage,            0.04)
  1069.  
  1070.  
  1071. //////////////////////////////////////////////////////////////////////
  1072. // inner neutral definitions
  1073. #define        (kNeutralInnerRadius,            0.05)
  1074. #define        (kNeutralOuterRadius,            0.4)
  1075. #define        (kNeutralOptimalFactor,            0.7)
  1076. #define        (kNumInnerNeutrals,            Between(0, 0))
  1077. #define        (kInnerNeutralPercentLand,        0.35)
  1078. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1079. #define        (kInnerNeutralTreePercentage,          0.04)
  1080. #define        (kInnerNeutralLandChaos,        0.8)
  1081. #define        (kInnerNeutralLandClumps,        1)
  1082. #define        (kInnerNeutralFlatChaos,        0.8)
  1083. #define        (kInnerNeutralFlatClumps,        2)
  1084.  
  1085.  
  1086. //////////////////////////////////////////////////////////////////////
  1087. // outer neutral definitions
  1088. #define        (kNumOuterNeutrals,            Between(0, 0))
  1089. #define        (kOuterNeutralPercentLand,        0.35)
  1090. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1091. #define        (kOuterNeutralTreePercentage,          0.04)
  1092. #define        (kOuterNeutralLandChaos,        0.8)
  1093. #define        (kOuterNeutralLandClumps,        1)
  1094. #define        (kOuterNeutralFlatChaos,        0.8)
  1095. #define        (kOuterNeutralFlatClumps,        2)
  1096.  
  1097.  
  1098. //////////////////////////////////////////////////////////////////////
  1099. // resource definitions
  1100. #define        (kMaxResourceElevation,            2)
  1101. #define        (kResourceToEdgeDistance,        2)
  1102. #define        (kResourceToWaterDistance,        2)
  1103.  
  1104. #define        (kAnimalPerPlayer,            0)
  1105. #define        (kAnimalPerNeutral,            0)
  1106.  
  1107. #define        (kBerryPerPlayer,                0)
  1108. #define        (kBerryPerNeutral,            0)
  1109.  
  1110. #define        (kFishPerPlayer,                8)
  1111. #define        (kFishPerNeutral,                0)
  1112.  
  1113. #define        (kGoldPerPlayer,                1)
  1114. #define        (kGoldPerNeutral,                0)
  1115.  
  1116. #define        (kOilPerPlayer,                0)
  1117. #define        (kOilPerNeutral,                0)
  1118.  
  1119. #define        (kSteelPerPlayer,                1)
  1120. #define        (kSteelPerNeutral,            0)
  1121.  
  1122. #define        (kStonePerPlayer,                1)
  1123. #define        (kStonePerNeutral,            0)
  1124.  
  1125. #define        (kTreePerPlayer,                0)
  1126. #define        (kTreePerNeutral,                0)
  1127.  
  1128. //////////////////////////////////////////////////////////////////////
  1129. // forest definitions
  1130. #define        (kForestFreeRadius,            3)
  1131. #define        (kForestsPerPlayer,            3)
  1132. #define        (kForestChaosLevel,            0.1)
  1133. #define        (kMaxClumpsPerForest,            2)
  1134.  
  1135.  
  1136. #elif Is13Players
  1137. //////////////////////////////////////////////////////////////////////
  1138. // 13 PLAYERS...
  1139. //////////////////////////////////////////////////////////////////////
  1140.  
  1141. //////////////////////////////////////////////////////////////////////
  1142. // terrain definitions
  1143. #define        (kMinIntElevation,                -10)
  1144. #define        (kMaxIntElevation,                12)
  1145. #define        (kElevationScale,                      1)
  1146. #define        (kPercentLand,                    Between(0.55, 0.55))
  1147. #define        (kWaterBorder,                    0)
  1148. #define        (kRiverWidth,                    6)
  1149. #define        (kCoastToDeepWaterPercentage                1.0)
  1150. #define        (kHeightMapChaos,                    Between(6, 15))
  1151.         
  1152. #define        (kMinimumStartPositionToMapEdge        0)
  1153. #define        (kOuterPushFromMapCenter            11)
  1154. #define        (kInnerPushFromMapCenter             0)
  1155.  
  1156. //////////////////////////////////////////////////////////////////////
  1157. // player definitions
  1158. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1159. #define        (kPlayerInnerRadius,            0.01)
  1160. #define        (kPlayerOuterRadius,            0.9)
  1161. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1162. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1163. #define        (kPlayerLandChaos,            0.8)
  1164. #define        (kPlayerLandClumps,            1)
  1165. #define        (kPlayerFlatChaos,            0.8)
  1166. #define        (kPlayerFlatClumps,            2)
  1167. #define        (kPlayerTreePercentage,            0.04)
  1168.  
  1169.  
  1170. //////////////////////////////////////////////////////////////////////
  1171. // inner neutral definitions
  1172. #define        (kNeutralInnerRadius,            0.05)
  1173. #define        (kNeutralOuterRadius,            0.4)
  1174. #define        (kNeutralOptimalFactor,            0.7)
  1175. #define        (kNumInnerNeutrals,            Between(0, 0))
  1176. #define        (kInnerNeutralPercentLand,        0.35)
  1177. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1178. #define        (kInnerNeutralTreePercentage,          0.04)
  1179. #define        (kInnerNeutralLandChaos,        0.8)
  1180. #define        (kInnerNeutralLandClumps,        1)
  1181. #define        (kInnerNeutralFlatChaos,        0.8)
  1182. #define        (kInnerNeutralFlatClumps,        2)
  1183.  
  1184.  
  1185. //////////////////////////////////////////////////////////////////////
  1186. // outer neutral definitions
  1187. #define        (kNumOuterNeutrals,            Between(0, 0))
  1188. #define        (kOuterNeutralPercentLand,        0.35)
  1189. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1190. #define        (kOuterNeutralTreePercentage,          0.04)
  1191. #define        (kOuterNeutralLandChaos,        0.8)
  1192. #define        (kOuterNeutralLandClumps,        1)
  1193. #define        (kOuterNeutralFlatChaos,        0.8)
  1194. #define        (kOuterNeutralFlatClumps,        2)
  1195.  
  1196.  
  1197. //////////////////////////////////////////////////////////////////////
  1198. // resource definitions
  1199. #define        (kMaxResourceElevation,            2)
  1200. #define        (kResourceToEdgeDistance,        2)
  1201. #define        (kResourceToWaterDistance,        2)
  1202.  
  1203. #define        (kAnimalPerPlayer,            0)
  1204. #define        (kAnimalPerNeutral,            0)
  1205.  
  1206. #define        (kBerryPerPlayer,                0)
  1207. #define        (kBerryPerNeutral,            0)
  1208.  
  1209. #define        (kFishPerPlayer,                8)
  1210. #define        (kFishPerNeutral,                0)
  1211.  
  1212. #define        (kGoldPerPlayer,                1)
  1213. #define        (kGoldPerNeutral,                0)
  1214.  
  1215. #define        (kOilPerPlayer,                0)
  1216. #define        (kOilPerNeutral,                0)
  1217.  
  1218. #define        (kSteelPerPlayer,                1)
  1219. #define        (kSteelPerNeutral,            0)
  1220.  
  1221. #define        (kStonePerPlayer,                1)
  1222. #define        (kStonePerNeutral,            0)
  1223.  
  1224. #define        (kTreePerPlayer,                0)
  1225. #define        (kTreePerNeutral,                0)
  1226.  
  1227. //////////////////////////////////////////////////////////////////////
  1228. // forest definitions
  1229. #define        (kForestFreeRadius,            3)
  1230. #define        (kForestsPerPlayer,            3)
  1231. #define        (kForestChaosLevel,            0.1)
  1232. #define        (kMaxClumpsPerForest,            2)
  1233.  
  1234.  
  1235. #elif Is14Players
  1236. //////////////////////////////////////////////////////////////////////
  1237. // 14 PLAYERS...
  1238. //////////////////////////////////////////////////////////////////////
  1239.  
  1240. //////////////////////////////////////////////////////////////////////
  1241. // terrain definitions
  1242. #define        (kMinIntElevation,                -10)
  1243. #define        (kMaxIntElevation,                12)
  1244. #define        (kElevationScale,                      1)
  1245. #define        (kPercentLand,                    Between(0.54, 0.54))
  1246. #define        (kWaterBorder,                    0)
  1247. #define        (kRiverWidth,                    6)
  1248. #define        (kCoastToDeepWaterPercentage                1.0)
  1249. #define        (kHeightMapChaos,                    Between(6, 15))
  1250.         
  1251. #define        (kMinimumStartPositionToMapEdge        0)
  1252. #define        (kOuterPushFromMapCenter            11)
  1253. #define        (kInnerPushFromMapCenter             0)
  1254.  
  1255. //////////////////////////////////////////////////////////////////////
  1256. // player definitions
  1257. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1258. #define        (kPlayerInnerRadius,            0.01)
  1259. #define        (kPlayerOuterRadius,            0.9)
  1260. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1261. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1262. #define        (kPlayerLandChaos,            0.8)
  1263. #define        (kPlayerLandClumps,            1)
  1264. #define        (kPlayerFlatChaos,            0.8)
  1265. #define        (kPlayerFlatClumps,            2)
  1266. #define        (kPlayerTreePercentage,            0.04)
  1267.  
  1268.  
  1269. //////////////////////////////////////////////////////////////////////
  1270. // inner neutral definitions
  1271. #define        (kNeutralInnerRadius,            0.05)
  1272. #define        (kNeutralOuterRadius,            0.4)
  1273. #define        (kNeutralOptimalFactor,            0.7)
  1274. #define        (kNumInnerNeutrals,            Between(0, 0))
  1275. #define        (kInnerNeutralPercentLand,        0.35)
  1276. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1277. #define        (kInnerNeutralTreePercentage,          0.04)
  1278. #define        (kInnerNeutralLandChaos,        0.8)
  1279. #define        (kInnerNeutralLandClumps,        1)
  1280. #define        (kInnerNeutralFlatChaos,        0.8)
  1281. #define        (kInnerNeutralFlatClumps,        2)
  1282.  
  1283.  
  1284. //////////////////////////////////////////////////////////////////////
  1285. // outer neutral definitions
  1286. #define        (kNumOuterNeutrals,            Between(0, 0))
  1287. #define        (kOuterNeutralPercentLand,        0.35)
  1288. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1289. #define        (kOuterNeutralTreePercentage,          0.04)
  1290. #define        (kOuterNeutralLandChaos,        0.8)
  1291. #define        (kOuterNeutralLandClumps,        1)
  1292. #define        (kOuterNeutralFlatChaos,        0.8)
  1293. #define        (kOuterNeutralFlatClumps,        2)
  1294.  
  1295.  
  1296. //////////////////////////////////////////////////////////////////////
  1297. // resource definitions
  1298. #define        (kMaxResourceElevation,            2)
  1299. #define        (kResourceToEdgeDistance,        2)
  1300. #define        (kResourceToWaterDistance,        2)
  1301.  
  1302. #define        (kAnimalPerPlayer,            0)
  1303. #define        (kAnimalPerNeutral,            0)
  1304.  
  1305. #define        (kBerryPerPlayer,                0)
  1306. #define        (kBerryPerNeutral,            0)
  1307.  
  1308. #define        (kFishPerPlayer,                8)
  1309. #define        (kFishPerNeutral,                0)
  1310.  
  1311. #define        (kGoldPerPlayer,                1)
  1312. #define        (kGoldPerNeutral,                0)
  1313.  
  1314. #define        (kOilPerPlayer,                0)
  1315. #define        (kOilPerNeutral,                0)
  1316.  
  1317. #define        (kSteelPerPlayer,                1)
  1318. #define        (kSteelPerNeutral,            0)
  1319.  
  1320. #define        (kStonePerPlayer,                1)
  1321. #define        (kStonePerNeutral,            0)
  1322.  
  1323. #define        (kTreePerPlayer,                0)
  1324. #define        (kTreePerNeutral,                0)
  1325.  
  1326. //////////////////////////////////////////////////////////////////////
  1327. // forest definitions
  1328. #define        (kForestFreeRadius,            3)
  1329. #define        (kForestsPerPlayer,            3)
  1330. #define        (kForestChaosLevel,            0.1)
  1331. #define        (kMaxClumpsPerForest,            2)
  1332.  
  1333.  
  1334. #elif Is15Players
  1335. //////////////////////////////////////////////////////////////////////
  1336. // 15 PLAYERS...
  1337. //////////////////////////////////////////////////////////////////////
  1338.  
  1339. //////////////////////////////////////////////////////////////////////
  1340. // terrain definitions
  1341. #define        (kMinIntElevation,                -10)
  1342. #define        (kMaxIntElevation,                12)
  1343. #define        (kElevationScale,                      1)
  1344. #define        (kPercentLand,                    Between(0.52, 0.52))
  1345. #define        (kWaterBorder,                    0)
  1346. #define        (kRiverWidth,                    5)
  1347. #define        (kCoastToDeepWaterPercentage                1.0)
  1348. #define        (kHeightMapChaos,                    Between(6, 15))
  1349.         
  1350. #define        (kMinimumStartPositionToMapEdge        0)
  1351. #define        (kOuterPushFromMapCenter            10)
  1352. #define        (kInnerPushFromMapCenter             0)
  1353.  
  1354. //////////////////////////////////////////////////////////////////////
  1355. // player definitions
  1356. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1357. #define        (kPlayerInnerRadius,            0.01)
  1358. #define        (kPlayerOuterRadius,            0.9)
  1359. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1360. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1361. #define        (kPlayerLandChaos,            0.8)
  1362. #define        (kPlayerLandClumps,            1)
  1363. #define        (kPlayerFlatChaos,            0.8)
  1364. #define        (kPlayerFlatClumps,            2)
  1365. #define        (kPlayerTreePercentage,            0.04)
  1366.  
  1367.  
  1368. //////////////////////////////////////////////////////////////////////
  1369. // inner neutral definitions
  1370. #define        (kNeutralInnerRadius,            0.05)
  1371. #define        (kNeutralOuterRadius,            0.4)
  1372. #define        (kNeutralOptimalFactor,            0.7)
  1373. #define        (kNumInnerNeutrals,            Between(0, 0))
  1374. #define        (kInnerNeutralPercentLand,        0.35)
  1375. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1376. #define        (kInnerNeutralTreePercentage,          0.04)
  1377. #define        (kInnerNeutralLandChaos,        0.8)
  1378. #define        (kInnerNeutralLandClumps,        1)
  1379. #define        (kInnerNeutralFlatChaos,        0.8)
  1380. #define        (kInnerNeutralFlatClumps,        2)
  1381.  
  1382.  
  1383. //////////////////////////////////////////////////////////////////////
  1384. // outer neutral definitions
  1385. #define        (kNumOuterNeutrals,            Between(0, 0))
  1386. #define        (kOuterNeutralPercentLand,        0.35)
  1387. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1388. #define        (kOuterNeutralTreePercentage,          0.04)
  1389. #define        (kOuterNeutralLandChaos,        0.8)
  1390. #define        (kOuterNeutralLandClumps,        1)
  1391. #define        (kOuterNeutralFlatChaos,        0.8)
  1392. #define        (kOuterNeutralFlatClumps,        2)
  1393.  
  1394.  
  1395. //////////////////////////////////////////////////////////////////////
  1396. // resource definitions
  1397. #define        (kMaxResourceElevation,            2)
  1398. #define        (kResourceToEdgeDistance,        2)
  1399. #define        (kResourceToWaterDistance,        2)
  1400.  
  1401. #define        (kAnimalPerPlayer,            0)
  1402. #define        (kAnimalPerNeutral,            0)
  1403.  
  1404. #define        (kBerryPerPlayer,                0)
  1405. #define        (kBerryPerNeutral,            0)
  1406.  
  1407. #define        (kFishPerPlayer,                7)
  1408. #define        (kFishPerNeutral,                0)
  1409.  
  1410. #define        (kGoldPerPlayer,                1)
  1411. #define        (kGoldPerNeutral,                0)
  1412.  
  1413. #define        (kOilPerPlayer,                0)
  1414. #define        (kOilPerNeutral,                0)
  1415.  
  1416. #define        (kSteelPerPlayer,                1)
  1417. #define        (kSteelPerNeutral,            0)
  1418.  
  1419. #define        (kStonePerPlayer,                1)
  1420. #define        (kStonePerNeutral,            0)
  1421.  
  1422. #define        (kTreePerPlayer,                0)
  1423. #define        (kTreePerNeutral,                0)
  1424.  
  1425. //////////////////////////////////////////////////////////////////////
  1426. // forest definitions
  1427. #define        (kForestFreeRadius,            3)
  1428. #define        (kForestsPerPlayer,            3)
  1429. #define        (kForestChaosLevel,            0.1)
  1430. #define        (kMaxClumpsPerForest,            2)
  1431.  
  1432.  
  1433. #elif Is16Players
  1434. //////////////////////////////////////////////////////////////////////
  1435. // 16 PLAYERS...
  1436. //////////////////////////////////////////////////////////////////////
  1437.  
  1438. //////////////////////////////////////////////////////////////////////
  1439. // terrain definitions
  1440. #define        (kMinIntElevation,                -10)
  1441. #define        (kMaxIntElevation,                12)
  1442. #define        (kElevationScale,                      1)
  1443. #define        (kPercentLand,                    Between(0.5, 0.5))
  1444. #define        (kWaterBorder,                    0)
  1445. #define        (kRiverWidth,                    5)
  1446. #define        (kCoastToDeepWaterPercentage                1.0)
  1447. #define        (kHeightMapChaos,                    Between(6, 15))
  1448.         
  1449. #define        (kMinimumStartPositionToMapEdge        0)
  1450. #define        (kOuterPushFromMapCenter            9)
  1451. #define        (kInnerPushFromMapCenter             0)
  1452.  
  1453. //////////////////////////////////////////////////////////////////////
  1454. // player definitions
  1455. #define        (kMaxAngleBetweenTeamMembers,        50.0)
  1456. #define        (kPlayerInnerRadius,            0.01)
  1457. #define        (kPlayerOuterRadius,            0.9)
  1458. #define        (kPlayerOptimalFactor,            Between(0.5, 0.8))
  1459. #define        (kPlayerPercentFlat,            Between(0.9, 0.9))
  1460. #define        (kPlayerLandChaos,            0.8)
  1461. #define        (kPlayerLandClumps,            1)
  1462. #define        (kPlayerFlatChaos,            0.8)
  1463. #define        (kPlayerFlatClumps,            2)
  1464. #define        (kPlayerTreePercentage,            0.04)
  1465.  
  1466.  
  1467. //////////////////////////////////////////////////////////////////////
  1468. // inner neutral definitions
  1469. #define        (kNeutralInnerRadius,            0.05)
  1470. #define        (kNeutralOuterRadius,            0.4)
  1471. #define        (kNeutralOptimalFactor,            0.7)
  1472. #define        (kNumInnerNeutrals,            Between(0, 0))
  1473. #define        (kInnerNeutralPercentLand,        0.35)
  1474. #define        (kInnerNeutralPercentFlat,        Between(.5, .8))
  1475. #define        (kInnerNeutralTreePercentage,          0.04)
  1476. #define        (kInnerNeutralLandChaos,        0.8)
  1477. #define        (kInnerNeutralLandClumps,        1)
  1478. #define        (kInnerNeutralFlatChaos,        0.8)
  1479. #define        (kInnerNeutralFlatClumps,        2)
  1480.  
  1481.  
  1482. //////////////////////////////////////////////////////////////////////
  1483. // outer neutral definitions
  1484. #define        (kNumOuterNeutrals,            Between(0, 0))
  1485. #define        (kOuterNeutralPercentLand,        0.35)
  1486. #define        (kOuterNeutralPercentFlat,        Between(.5, .8))
  1487. #define        (kOuterNeutralTreePercentage,          0.04)
  1488. #define        (kOuterNeutralLandChaos,        0.8)
  1489. #define        (kOuterNeutralLandClumps,        1)
  1490. #define        (kOuterNeutralFlatChaos,        0.8)
  1491. #define        (kOuterNeutralFlatClumps,        2)
  1492.  
  1493.  
  1494. //////////////////////////////////////////////////////////////////////
  1495. // resource definitions
  1496. #define        (kMaxResourceElevation,            2)
  1497. #define        (kResourceToEdgeDistance,        2)
  1498. #define        (kResourceToWaterDistance,        2)
  1499.  
  1500. #define        (kAnimalPerPlayer,            0)
  1501. #define        (kAnimalPerNeutral,            0)
  1502.  
  1503. #define        (kBerryPerPlayer,                0)
  1504. #define        (kBerryPerNeutral,            0)
  1505.  
  1506. #define        (kFishPerPlayer,                7)
  1507. #define        (kFishPerNeutral,                0)
  1508.  
  1509. #define        (kGoldPerPlayer,                1)
  1510. #define        (kGoldPerNeutral,                0)
  1511.  
  1512. #define        (kOilPerPlayer,                0)
  1513. #define        (kOilPerNeutral,                0)
  1514.  
  1515. #define        (kSteelPerPlayer,                1)
  1516. #define        (kSteelPerNeutral,            0)
  1517.  
  1518. #define        (kStonePerPlayer,                1)
  1519. #define        (kStonePerNeutral,            0)
  1520.  
  1521. #define        (kTreePerPlayer,                0)
  1522. #define        (kTreePerNeutral,                0)
  1523.  
  1524. //////////////////////////////////////////////////////////////////////
  1525. // forest definitions
  1526. #define        (kForestFreeRadius,            3)
  1527. #define        (kForestsPerPlayer,            3)
  1528. #define        (kForestChaosLevel,            0.1)
  1529. #define        (kMaxClumpsPerForest,            2)
  1530.  
  1531.  
  1532.  
  1533. //////////////////////////////////////////////////////////////////////
  1534. // End of if...elif... command
  1535. #endif
  1536.  
  1537. #endif        // NOTDEFINED(TOURNAMENT_ISLANDS_MEDIUM_RMV)